

For one, green mana is a major part of the Witherbloom school's aristocrats build, with Bayou Groff being an obvious and effective payoff for having Pests and other creatures to sacrifice. Still, this color has its fair share of tricks and subtleties. Green mana is best known for mana ramp and huge creatures, and that is often the case with Strixhaven's green cards. That can trigger a variety of "when cards leave your graveyard" effects in true style. Paying and exile itself from the graveyard to make a 3/2 Spirit creature token. Mono-blue cards are good too, with Divide by Zero being a fine place to start.

White mana also offers Defend the Campus, which can either pump the team or destroy a problematic enemy creature with power four or higher.īlue mana has access to a wide variety of effects and creature types in Strixhaven, from cheap cards to trip up the opponent to game-smashing spells, including high-cost Prismari multicolor cards like Magma Opus.
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On the plus side, white mana offers Reduce to Memory, which can nuke any nonland card (even a powerful planeswalker like Professor Onyx) and replace it with a 3/2 red and white Spirit with no abilities. The white noncreature spells are hit or miss, with Secret Rendezvous being a rather awkward attempt at card advantage and Devastating Mastery being a questionable attempt to make a modal boardwipe. RELATED: Magic: The Gathering - What Historic Anthology V Brings to Arena Star Pupil is a 0/0 that enters the battlefield with a +1/+1 counter, and when it dies, it will hand over that counter to a friendly creature, ideally something evasive, such as an Inkling or a Silverquill flier. Meanwhile, Eager First-Year is a simple but effective common creature to reward instants and sorceries, and this can work equally well in a Lorehold graveyard deck or a Silverquill combat trick deck.
